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The Alpenkorps was the elite of the German Army. As a lightweight unit, the Alpenjäger advance to close proximity of the enemy using the "Scharfschütze" as cover and the recon plane as guidance. The "Aufklärer" scout will then take care of the nearby enemies as the "Überwacher" observes their positions.
- Official Verdun Squad Guide[1]

The Alpenjäger are a scout squad which is a lightly armed and very fast-moving squad for generally aggressive play.

They can use their recon plane to scout the enemy trench lines. This recon plane will show any enemies on your minimap for your entire squad. They also have twice as much stamina as every other squad, and therefore, can sprint for twice as long.

In the recon squads, both Alpenjäger and Chasseurs Alpins, you can spawn on any member of the squad, as long as they are near a spawnpoint. You will notice if you're next to a spawnpoint when there is a text with "[number] squad reinforcements can spawn near you".

With provision of information to spot enemy weak spots, lessened penalties for death, large sprint meters, and the some protection from enemy reconnaissance planes in that they cannot be made aware of under certain circumstances, this is very much one of the most popular and effective aggressive squads.

Squad roles[]

Oberjäger[]

Find the way!
Oberjäger

The role of the "Oberjäger" officer is to find weaknesses in the enemy line using aerial reconaissaince and lead the squad through.

As Oberjäger, it is your role to call in recon planes as often as you can, and to report enemy locations to your teammates. You can also place the "Move here" marker to set objectives for your squad members, which will result in extra experience points to members of the squad near the marker when killing enemies.

Specialisations
Level Title Loadout
1 Patrouilleführer
2 Bergführer
  • Gew. 98
3 Spähleiter
  • Kar. 98AZ + Seitengewehr

Scharfschütze[]

Scharfschütze
Take them out!

Trained as an elite marksman, the role of the "Scharfschütze" is to take out enemy sentries or patrols in order for the squad to advance.

As Scharfschütze, it's your task to keep the enemy machineguns and snipers down. Once unlocked, you can equip your rifle with a scope, to make this task easier. With the recon plane showing where enemies are, you can effectively know where enemies are from behind cover and move to positions to snipe them from a safe distance.

Specialisations
Level Title Loadout
1 Ausgezeichneter Schütze
  • Gew. 98 + Seitengewehr
2 Heckenschütze
  • Kar. 98AZ
3 Zielfernrohrschütze
  • Kar. 98AZ + Goerz 3X custom

Überwacher[]

Überwacher
Close in and reveal

The role of the Überwacher is to sneak close to enemy positions and reveal their position to the rest of the team. Theoretically, you are the spotter for the Scharfschütze and can reveal enemies close to you on the squad's minimap. You can equip yourself with binoculars to make this task easier.

Specialisations
Level Title Loadout
1 Melder
2 Späher
3 Beobachter
  • Kar. 98AZ

Aufklärer[]

Aufklärer
Get close and personal

The role of the Aufklärer is to sneak up to enemies and engage them with melee weapons. Basically, it is the squad's trench cleaner. You can be equipped with a deadly bayonet, or a deadly knife. You can use this well when behind enemies, or close to them.

Specialisations
Level Title Loadout
1 Scharmützler
  • Gew. 98 + Seitengewehr
2 Plänkler
  • Kar. 98AZ + Seitengewehr
3 Dolchkämpfer

Abilites and progression[]

Level Shared Oberjäger Scharfschütze Überwacher Aufklärer
0
Test
Mountain Stamina I: When in Aura Sprint time + 100%
Lightweight I, Players span on most forward player, When in Aura the steady weapon speed +25%
Lightweight I: Players spawn on most forward player, When in Aura: Steady weapon speed +25%
Uniform
Uniform I
Command Aura
Command Aura: Add abilities to all other squad members in same sector or 10m
Hide
Hide I: When not moving and prone, cannot be made aware of
Recon Plane
Recon Plane: A recon plane will fly over target sector, revealing all enemies
Hawkeye
Hawkeye I: When in Aura, 2 additional points for longshots
Draftee
Draftee: Movement speed lowered 10% when not in aura
Marksman
Marksman I: Holding breath time increased by 10 seconds
Observant
Observant I: When in aura, all enemies within 5m are made aware to the squad
Draftee
Draftee: Movement speed lowered by 10% when not in aura
Hide
Hide I: When not moving and prone, cannot be made aware of
Vulnerable
Vulnerable: Time to regenerate health + 25%
Hide-0
Hide III: When prone, cannot be made aware of
Ferocious
Ferocious I: Melee distance + .05m
15
Hide
Hide II: When not moving, cannot be made aware of
Observant
Observant II: When in aura, all enemies within 10m are made aware to the squad
20
Hawkeye
Hawkeye II: 2 additional points for longshots
Hide
Hide II: When not moving, cannot be made aware of
33
Mountain Stamina II, When in Aura S, Sprint time +100%, stamina recharge time -25%
Mountain Stamina II: When in Aura: Sprint time +100%, stamina recharge time -25%
38
Hide-0
Hide IV: When prone, or crouched and in aura, cannot be made aware of
45
Marksman
Marksman II: Holding breath time increased by 15 seconds
50
Lightweight II, Players spawn on most forward player, When in Aura the steady weapon speed +50%
Lightweight II: Players spawn on most forward player, When in Aura: steady weapon speed +50%
55
Observant
Observant III: All enemies within 10m are made aware to the squad
60
Uniform
Uniform II
Recon Plane
Patrol Plane: A Plane will attack target position and reveals all enemies in the target sector.
66
Test
Mountain Stamina III: When in Aura, Sprint Unlimited
78
Hide
Hide III: When prone, cannot be made aware of
80
Marksman
Marksman III: Holding breath time increases by 30 seconds
85
Ferocious
Ferocious II: Melee distance +1m
95
Hide
Hide III: When prone, cannot be made aware of


References[]


Squads
Rifle squads DoughboysLandserPoilusTommies
Scout squads AlpenjägerChasseurs AlpinsHighlanders
Assault squads CanadiansStoßtruppen
Sentry squads BelgiansSchützen
Engineer squads MarinesPioniere
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