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Belgians Edit

Belgians

"Eendracht maakt macht!" Edit

Belgi
"Facing overwhelming odds, the Belgians gained a reputation for fierce and rugged defensive capabilities. Fighting in their own sectors and with the support of heavy siege weapons they can put up an excellent fight."

- In-game Description

Belgians Setup Edit

Squad Info: Edit

Squad Type: Sentry

The Belgians are an Entente sentry squad added to Verdun in the Horrors of War free expansion, along with two US and two German squads.

The Belgians are equipped much like a regular frontline mortar squad - they have an NCO, a marksmen, a machinegunner and a grenadier. They use Browning weapons (manufactured in Belgium), Mauser weapons from Germany, and borrowed French weapons like the Chautchat. Besides their Browning weapons, one of the only other items of note for the Belgians is their use of body armour, which adds extra hitpoints to the character, meaning one or two more shots are needed to take them down.

The Belgian uniforms start as dapper top-hats and coats, but later become brown with body armour.

Squad Roles Edit

Korporaal: Edit

Corporal

The role of the 'Korporaal' in the sentry section is to hold a line at all cost.

Motto: "Hold the line"

Specializations: Edit

Kadet - Standard Edit

Loadout:

  • FN1900
  • Binocs

Loopgraaf Officier - Level II Edit

Loadout:

  • Kar. 89
  • Binocs

Veteraan - Level III Edit

Loadout:

  • Gew. 89 + Seitengewehr
  • Binocs

Edit

Schildwacht: Edit

Rifleman

The Sentry is a hardened defender who dominates the nomansland with long range fire.

Motto: "Use the flanks"

Specializations: Edit

Scherpschutter - Standard Edit

Loadout:

  • Gew. 89 + Seitengewehr
  • Binocs

Pion - Level II Edit

Loadout:

  • Kar. 89
  • Binocs

Karabinier - Level III Edit

Loadout:

  • Gew. 89

blopEdit

Schutter: Edit

Gunner

The static Gunner defends his position with a range of Machine guns.

Motto: "Let none pass"

Specializations: Edit

Wacht - Standard Edit

Loadout:

  • Kar. 89 + Seitengewehr

Vuurkracht Ondersteuning - Level II Edit

Loadout:

  • Chauchat
  • FN1900

Mitrailleur - Level III Edit

Loadout:

  • Hotchkiss
  • Ruby

Edit

Renner: Edit

Bomber

The 'Renner' is a sentry whose task is to move along the trench and defend weak spots.

Motto: "Plug the gaps"

Specialization: Edit

Verbinder - Standard

Loadout:

  • Gew. 89 + Seitengewehr

Verdediger - Level II Edit

Loadout:

  • Berthier
  • Ruby

Afweerder - Level III Edit

Loadout:

  • Kar. 89
  • FN1900

Belgians: Abilities & Progression Edit

lvl

Shared

Korporaal

Schildwacht

Schutter

Renner

0

Entrenched
Entrenched I: When in own sector, receive -10% suppression and team members are able to spawn on you
Body Armor
Body Armor I: When in own sector, health regeneration time -10%
Uniform
Uniform I
Hold the line
Hold the Line Order: Places an attack marker, players in the command aura and in own sector get -25% suppression
Officer Training
Officer Training: Pistol reload time -20%
Mortar Shell
Mortar Shell: A mortar launches a single shell at target position
Hardened Defender
Hardened Defender: When in own sector and an attack has been repulsed, +75 points
The Old Guard
The Old Guard: When not in own trench or command aura, stamina regeneration speed -50%
Hawkeye
Hawkeye I: When in aura, 2 additional points for longshots
Cover Fire
Cover Fire I: Assist kills get 2 additional points
The Old Guard
The Old Guard: When not in own trench or command aura, stamina regeneration speed -50%
Static Gunner
Static Gunner I: When in own sector and in command aura, MG reload time -10%
Hardened Defender
Hardened Defender: When in own sector and an attack has been repulsed, +75 points
Liaison
Liaison I: When in own sector and in command aura, sprint time +50%
Battle-weary
Battle-weary: When not in own sector, weapon draw time +10%

2

Uniform
Uniform II

10

Uniform
Uniform III

20

Entrenched II
Entrenched II: When in own sector, receive -25% suppression and team members are able to spawn on you

25

Liaison II
Liaison II: when in own sector, sprint time +50%

33

Cover Fire
Cover Fire II: Assist kills get 5 additional points

40

Body Armor II
Body Armor II: When in own sector, health regeneration time -20%

41

Static Gunner II
Static Gunner II: When in own sector and in command aura, MG reload time -20%

45

Hawkeye
Hawkeye II: 2 additional points for longshots

50

Heavy Mortar Shell
Heavy Mortar Shell: A heavy mortar launches a single shell at target position

60

Entrenched III
Entrenched III: When in own sector, receive -50% suppression and team members are able to spawn on you

69

Cover Fire
Cover Fire III: Assist kills give the same amount of points as an actual kill
70
Officer Training
Officer Training II: Carbine reload time -50%
80
Body Armor III
Body Armor III: When in own sector, health regeneration time -20%, receive -25% damage from shrapnel/concussion
100
Super-Heavy Mortar Shell
Super-Heavy Mortar Shell: A super-heavy Big Bertha or railway artillery piece launches a massive shell at target position

History Edit

Belgium was the first Western European country to be invaded in WWI, by the Germans in 1914 - they did so believing it would be a fast and effective route to attack France, as the French-German border in Alscace was heavily fortified and guarded. However, the Germans did not count on the heavy resistance of the small and poorly equipped Belgian Army, who stoutly guarded their fortresses as they one-by-one fell to the Germans.

Most of the country was quickly over-run however, and the Belgians retreated to the many rivers and canals of Flanders. The violation of neutral Belgium, whom the world powers had agreed collectively to protect against any aggressors (Treaty of London), brought Great Britain into the war on the side of the Entente. Entente propaganda inspired men all over the world to volunteer in the thousands, even from as far away as South Africa, New Zealand and Australia.

King Albert of Belgium bravely led his troops as they defended the last corners of Flanders, holding the coastline so as to keep British shipping safe and capable of aiding their mainland allies. It was the Belgians who decided to flood many of the newly formed battlefields - much of Belgium is below sea level, and the ditches and dams were broken so as to hold the Germans at bay. This worked to some degree, but it also turned the green fields of Flanders into a muddy hell for those who fought there in later years.

Features Edit

The Belgian squad NCO has the ability to call in the heavy mortar strike, which is a single blast from an off-screen seige gun - it does incredible damage, and when used by a top-tier squad its area of effect is enough that you'd want to get very well away. It's hampered though by its long recharge time - it is somewhere between that of the mortar and gas. They spawn on each other like a regular frontline squad would, and their command aura gives a defensive bonus.

Trivia Edit

  • It is interesting to note that these Belgians speak Flemish (Belgian Dutch) - Belgium is split between Flemish-speaking Flanders and French-speaking Wallonia. The developers of Verdun could easily have simply reused the French voices already recorded, but didn't - perhaps because Flanders, where the Flemish live, is both a map in game, and where the Belgian Army made its last stand.
    937AB44E1176379139651C3331D9A7C0E25D91D2

    WIP Belgian Sentries

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