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Chasseurs AlpinsEdit

Chasseurs Alpins

"Sidi Brahim!" Edit

Chasseurs Alpins Squad Action Pose

"The lightweight "Chasseurs" are tasked with finding the enemy and making the rest of the team aware, then tactically take them out using "Tireur" marksman or the "Éclaireur" scout. They can count on aerial recon planes."

- In-game Description

Chasseurs Alpins Setup Edit

Chasseurs Alpins Uniforms Change

Squad Info: Edit

Squad Type: Recon

The Chasseurs Alpins (English: Alpine Hunters) are a playable light infantry squad in the World War 1 FPS (First Person Shooter) Verdun. They are a playable part of The Entente Powers, and are based on the French elite mountain infantry of World War 1.

Squad RolesEdit

Verdun - Chasseurs Alpins Squad Anthem00:11

Verdun - Chasseurs Alpins Squad Anthem

Guide: Edit

Oberjäger

The role of the "Guide" officer is to find weaknesses in the enemy line using aerial reconnaissance and lead the squad through.

Motto: "Find the way"

Specializations: Edit

Officier de Reconnaissance - Standard Edit

Loadout:

  • M1892
  • Binocs

Alpiniste - Level II Edit

Loadout:

  • Berthier
  • Binocs

Officier de Liaison - Level III Edit

Loadout:

  • Mousqueton + Rosalie Bayonet

Edit

Tireur d'élite: Edit

Scharfschütze

Trained as an elite marksman, the role of the "Tireur" is to take out enemy sentries or patrols in order for the squad to advance.
Motto: "Take them out"

Specializations: Edit

Tireur de 1ère Classe - Standard Edit

Loadout:

  • Lebel

Sentinelle - Level II Edit

Loadout:

  • Mousqueton

Tireur Embusqué - Level III Edit

Loadout:

  • Berthier + APX MIe1917 Scope

As a trained elite marksman the main job for this position is to take out sentries and/or any other obstacle that are in the sqauds way of achieving completion of the objective.

Edit

Observateur: Edit

Überwacher

The role of the observateur is to sneak close to enemy positions and reveal their position to the rest of the team.
Motto: "Close in and Reveal"

Specializations: Edit

Agent de Liaison - Standard Edit

Loadout:

  • Berthier
  • Binocs

Planton - Level II Edit

Loadout:

  • Ruby
  • Binocs

Guetteur - Level III Edit

Loadout:

  • Mousqueton M16
  • Binocs

Edit

Éclaireur: Edit

Aufklärer

The Role of the "Éclaireur" scout is to sneak up to enemies and engage them with melee weapons.
Motto: "Slit their throats"

Specializations: Edit

Éclaireur de Choc - Standard Edit

Loadout:

  • Berthier + Rosalie Bayonet

Tirailleur - Level II Edit

Loadout:

  • Mousqueton M16 + Rosalie Bayonet

Zigouilleur - Level III Edit

Loadout:

  • Ruby
  • Vengeur

Chasseurs Alpins: Abilities & ProgressionEdit

lvl

Shared

Guide

Tireur d'élite

Observateur

Éclaireur

0

Test
Mountain Stamina I: When in aura: Sprint time +100%
Lightweight I, Players span on most forward player, When in Aura the steady weapon speed +25%
Lightweight I: Players spawn on most forward player, When in Aura the steady weapon speed +25%
Uniform
Uniform
Command Aura
Command Aura: Add abilities to all other squad members in same sector or 10m
Hide
Hide I: When not moving and prone, cannot be made aware of
Recon Plane
Recon Plane: A

recon plane will fly over target sector, revealing all enemies

Hawkeye
Hawkeye I: When in aura, 2 additional points for longshots
Draftee
Draftee: Movement speed lowered 10% when not in aura
Marksman-0
Marksman III: Holding breath time increases by 30 seconds
Observant
Observant I: When in aura, all enemies within 5m are made aware to the squad
Draftee
Draftee: Movement speed lowered 10% when not in aura
Hide
Hide I: When not moving and prone, cannot be made aware of
Vulnerable
Vulnerable: Health time regeneration +25%
Hide-0
Hide III: When prone, cannot be made aware of
Ferocious
Ferocious I: Melee distance +0.5m

15

Hide
Hide II: Wh

en not moving, cannot be made aware of

Observant
Observant II: When in aura, all enemies within 10m are made aware to the squad

20

Hawkeye
Hawkeye II: 2

additional points for longshots

Hide
Hide II: When not

moving, cannot be made aware of

33

Test
Mountain Stamina II: When in Aura: Sprint time +100%, stamina recharge time reduced by 25%

38

Hide-0
Hide IV: When prone, or crouch and in aura, cannot be made aware of

45

Marksman IV: Holding breath time increased by 45 seconds

50

Lightweight I, Players span on most forward player, When in Aura the steady weapon speed +25%
Lightweight II: Players spawn on most forward player, When in Aura the steady weapon speed +50%

55

Observant
Observant III: All

enemies within 10m are made aware to the squad

60

Uniform
Uniform II
Recon Plane
Patrol Plane: A plane will attack target position and reveals

all enemies in the target sector.

66

Test
Mountain Stamina III: When in Aura, Sprint Unlimited

78

Hide
Hide III: When prone, cannot be made aware of
80
Marksman-0
Marksman V:

Holding breath time increased by 60 seconds

85
Ferocious
Ferocious II:

Melee distance +1m

95
Hide
Hide III: When

prone, cannot be made aware of

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