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For the country, see Belgium.
Belgi
"Facing overwhelming odds, the Belgians gained a reputation for fierce and rugged defensive capabilities. Fighting in their own sectors and with the support of heavy siege weapons they can put up an excellent fight."
- Official Verdun Squad Guide[1]

The Belgians are an Entente sentry squad added to Verdun in the Horrors of War free expansion, along with two US and two German squads.

The Belgians are equipped much like a regular frontline mortar squad – they have an NCO, a marksmen, a machinegunner and a grenadier. They use Browning weapons (manufactured in Belgium), Mauser weapons from Germany, and borrowed French weapons like the Chauchat. Besides their Browning weapons, one of the only other items of note for the Belgians is their use of body armour, which adds extra hitpoints to the character, meaning one or two more shots are needed to take them down.

The Belgian uniforms start as dapper top-hats and coats, but later become brown with body armour as the squad level rises.

Features[]

Main article: Sentry squad

The Belgian squad NCO has the ability to call artillery in the form of a heavy mortar strike, which is a single blast from an off-screen seige gun. It does incredible damage to a single point, and when used by a top-tier squad its area of effect is enough that one would want to get very well away.

However, it is hampered though by its long recharge time, somewhere between that of the mortar shot and gas. The Sentry class allows them to spawn on each other like the scout squad in their own trenches, and like the normal rifle squad when venturing forwards.

Like all Sentry classes, they also gain a defensive bonus when in their NCO's aura.

Squad Roles[]

Korporaal[]

Hold the line
Corporal

The role of the 'Korporaal' in the sentry section is to hold a line at all cost.

Specialisations
Level Title Loadout
1 Kadet
2 Loopgraaf Officier
3 Veteraan

Schildwacht[]

Use the flanks
Rifleman

The Sentry is a hardened defender who dominates no mans' land with long range fire.

Specialisations
Level Title Loadout
1 Scherpschutter
2 Pion
3 Karabinier

Schutter[]

Let none pass
Gunner

This static Gunner defends his position with a range of machine guns.

Specialisations
Level Title Loadout
1 Wacht
2 Vuurkracht Ondersteuning
3 Mitrailleur

Renner[]

Plug the gaps
Bomber

The 'Renner' is a sentry whose task is to move along the trench and defend weak spots.

Specialisations
Level Title Loadout
1 Verbinder
2 Verdediger
3 Afweerder

Abilites and progression[]

Level

Shared

Corporal

Schildwacht

Schutter

Renner

0

Entrenched
Entrenched I: When in own sector, receive -10% suppression and team members are able to spawn on you
Body Armor
Body Armor I: When in own sector, health regeneration time -10%
Uniform
Uniform I
Hold the line
Hold the Line Order: Places an attack marker, players in the command aura and in own sector get -25% suppression
Officer Training
Officer Training: Pistol reload time -20%
Mortar Shell
Mortar Shell: A mortar launches a single shell at target position
Hardened Defender
Hardened Defender: When in own sector and an attack has been repulsed, +75 points
The Old Guard
The Old Guard: When not in own trench or command aura, stamina regeneration speed -50%
Hawkeye
Hawkeye I: When in aura, 2 additional points for longshots
Cover Fire
Cover Fire I: Assist kills get 2 additional points
The Old Guard
The Old Guard: When not in own trench or command aura, stamina regeneration speed -50%
Static Gunner
Static Gunner I: When in own sector and in command aura, MG reload time -10%
Hardened Defender
Hardened Defender: When in own sector and an attack has been repulsed, +75 points
Liaison
Liaison I: When in own sector and in command aura, sprint time +50%
Battle-weary
Battle-weary: When not in own sector, weapon draw time +10%

2

Uniform
Uniform II

10

Uniform
Uniform III

20

Entrenched II
Entrenched II: When in own sector, receive -25% suppression and team members are able to spawn on you

25

Liaison II
Liaison II: when in own sector, sprint time +50%

33

Cover Fire
Cover Fire II: Assist kills get 5 additional points

40

Body Armor II
Body Armor II: When in own sector, health regeneration time -20%

41

Static Gunner II
Static Gunner II: When in own sector and in command aura, MG reload time -20%

45

Hawkeye
Hawkeye II: 2 additional points for longshots

50

Heavy Mortar Shell
Heavy Mortar Shell: A heavy mortar launches a single shell at target position

60

Entrenched III
Entrenched III: When in own sector, receive -50% suppression and team members are able to spawn on you

69

Cover Fire
Cover Fire III: Assist kills give the same amount of points as an actual kill
70
Officer Training
Officer Training II: Carbine reload time -50%
80
Body Armor III
Body Armor III: When in own sector, health regeneration time -20%, receive -25% damage from shrapnel/concussion
100
Super-Heavy Mortar Shell
Super-Heavy Mortar Shell: A super-heavy Big Bertha or railway artillery piece launches a massive shell at target position

Trivia[]

  • It is interesting to note that these Belgians speak Flemish (Belgian Dutch) - Belgium is split between Flemish-speaking Flanders and French-speaking Wallonia. The developers of Verdun could easily have simply reused the French voices already recorded, but didn't - perhaps because Flanders, where the Flemish live, is both a map in game, and where the Belgian Army made its stand.

References[]


Squads
Rifle squads DoughboysLandserPoilusTommies
Scout squads AlpenjägerChasseurs AlpinsHighlanders
Assault squads CanadiansStoßtruppen
Sentry squads BelgiansSchützen
Engineer squads MarinesPioniere
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