- The standard French "Poilu" infantry unit is tasked with capturing sectors. A balanced unit with accurate "Fusilier" rifle fire and "Miltrailleur" chauchat support. The "Caporal" is capable of calling in powerful artillery support.
- - In-game Description
The Poilus is a French rifle squad. They fight on the Entente Powers along with the British, Americans, Canadians, and Belgians.
Squad roles[]
Caporal[]
The role of the Caporal is to lead the squad using commands, keeping them close-by for fast communication and call in artillery support when needed.
Level | Title | Loadout |
---|---|---|
1 | Pointeur | |
2 | Caporal Grenadier | |
3 | Serre-file |
|
Fusilier[]
The role of the Fusilier is to engage and eliminate enemies using accurate rifle fire in proximity of the Caporal.
Level | Title | Loadout |
---|---|---|
1 | Engagé Volontaire |
|
2 | Voltigeur |
|
3 | Tireur de Précision |
|
Mitrailleur[]
The role of the Mitrailleur is to provide cover fire. The slowest moving role, it is his task to lay down fire on enemy positions while the squad advances and inflict massive casualties on the enemy with machine guns as they advance.
Level | Title | Loadout |
---|---|---|
1 | Pourvoyeur | |
2 | Fusilier-Mitrailleur | |
3 | Mitrailleur-Tireur |
Grenadier[]
The role of the Grenadier is to clear the enemy defenses and strongholds using explosive weapons and to inflict casualties on the enemy as a prelude to a more general advance.
Level | Title | Loadout |
---|---|---|
1 | Grenadier-Voltigeur | |
2 | Nettoyeur | |
3 | Grenadier d'élite |
Abilities and progression[]
Level |
Shared |
Caporal |
Fusilier |
Mitrailleur |
Grenadier |
---|---|---|---|---|---|
0 |
Officer Training: Pistol reload time -20%Discipline I: Squad members spawn with the NCO, Sector capture bonus +25 xpUniform | Command Aura: Add abilities to all other squad members in same sector or 10mOfficer Training: Pistol reload time -20%Mortar Shot: Fires one mortar round on given target, 60 seconds reload time. | Resilient: Player gets bonus points for capturing a sector when in auraDraftee: Movement speed lowered by 10% when not in auraMarksman I: Holding breath time increased by 10 seconds | Cover Fire I: Assist kills get 2 additional pointsHeavyweight I: Cannot sprintDrill I: rifle reload time -20% | Vulnerable: Health time regeneration +25%Quick Lob: Movement speed when holding a grenade +15%Grenade Training I: Grenade throw range +20% |
2 |
Uniform II | ||||
10 |
Uniform III | ||||
20 |
Rifle Training II: Accuracy +15%, Recharge -15% | ||||
25 |
Uniform IV | Heavyweight II: Cannot sprint when not in aura | |||
33 |
Cover Fire II: Assist kills get 5 additional points | ||||
40 |
Discipline II: Players spawn with the NCO, Sector capture speed -15% | ||||
41 |
Drill II: LMG reload time -20% | ||||
45 |
Marksman II: Holding breath time increased by 15 seconds | ||||
46 |
Grenade Training II: Grenade throw range +20%, 1 additional point for explosive kill | ||||
50 |
Sector Artillery: Fires a number of shells in the target sector | ||||
59 |
Patriotic: Player gets bonus points for capturing a sector | ||||
60 |
Rifle Training III: Accuracy +25%, Recharge -25% | ||||
69 |
Cover Fire III: Assist kills give the same amount of points as an actual kill | ||||
70 |
Officer Training II: Carbine reload time -50% | ||||
71 |
Heavyweight III: Cannot sprint when not in aura and wielding an LMG | ||||
80 |
Discipline III: Players spawn with the NCO, Sector capture speed -20% | ||||
95 | Drill III: LMG reload time -33% | ||||
99 | Grenade Training III: Grenade throw range +20%, 2 additional points for an explosive kill | ||||
100 | Creeping Barrage: Fires a shell in the first sector then in a target second |
Trivia[]
- Poilus is French for "Hairies".