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The lightweight "Highlanders" are tasked with finding the enemy and making the team aware of their movements. Then tactically take them out using the "Marksman" or the "scout". They can count on aerial recon planes to help show enemy locations.[1]
– Official Verdun Squad Guide

The Highlander, or Scottish Highlanders, squad are a scout squad introduced to the game on 11 January 2017 as a free DLC. They are Britain's first scout squad, armed with SMLE rifles and British weapons.

The squad, with the large-capacity and rapid-firing SMLE rifle, along with the other benefits of scout squads, including double sprint time, forward spawning, and reconnaissance, is extremely popular amongst veteran players.

Squad roles Edit

NCO Edit

The role of the NCO is to find weaknesses in the enemy line using aerial reconnaissance and lead the squad through. As with all squads, the NCO is responsible for all call-ins, which here requests various planes overfly targeted positions.

Specialisations
Level Title Loadout
1 Recon officer
2 Highlander
3 Liaison officer

Marksman Edit

The Marksman is the squad's sniper. As this role does not have a bayonet, it is intended primarily to engage from afar, taking down enemy forces while the squad advances into the enemy line.

Specialisations
Level Title Loadout
1 Lightfoot
2 Crack-shot
3 Sniper

Observer Edit

The Observer benefits from a passive ability which reveals the location and disposition of enemy forces within a small radius. This makes the Observer, somewhat contrary to the game's descriptions, very helpful in close-quarters combat.

Specialisations
Level Title Loadout
1 Scout
2 Guard
3 Ranged observer

Scout Edit

The Scout is armed with light and close-in weapons. With an loadout of bayonets, trench clubs, and semiautomatic pistols, the scout is a great help in any trench raid. Tactically, it is recommended to take the enemy by surprise, flank them, and clear the trench out before any enemy alarm, or more likely, team respawn, can be raised.

Specialisations
Level Title Loadout
1 Assault scout
2 Ranged Scout
3 Raider

Abilities and progression Edit

Level Shared NCO Marksman Observer Scout
0
Test
Mountain Stamina I: When in Aura Sprint time + 100%
Lightweight I, Players span on most forward player, When in Aura the steady weapon speed +25%
Lightweight I: Players spawn on most forward player, When in Aura: Steady weapon speed +25%
Uniform
Uniform I
Command Aura
Command Aura: Add abilities to all other squad members in same sector or 10m
Hide
Hide I: When not moving and prone, cannot be made aware of
Recon Plane
Recon Plane: A recon plane will fly over target sector, revealing all enemies
Hawkeye
Hawkeye I: When in Aura, 2 additional points for longshots
Draftee
Draftee: Movement speed lowered 10% when not in aura
Marksman
Marksman I: Holding breath time increased by 10 seconds
Observant
Observant I: When in aura, all enemies within 5m are made aware to the squad
Draftee
Draftee: Movement speed lowered by 10% when not in aura
Hide
Hide I: When not moving and prone, cannot be made aware of
Vulnerable
Vulnerable: Time to regenerate health + 25%
Hide-0
Hide III: When prone, cannot be made aware of
Ferocious
Ferocious I: Melee distance + .05m
15
Hide
Hide II: When not moving, cannot be made aware of
Observant
Observant II: When in aura, all enemies within 10m are made aware to the squad
20
Hawkeye
Hawkeye II: 2 additional points for longshots
Hide
Hide II: When not moving, cannot be made aware of
33
Mountain Stamina II, When in Aura S, Sprint time +100%, stamina recharge time -25%
Mountain Stamina II: When in Aura: Sprint time +100%, stamina recharge time -25%
38
Hide-0
Hide IV: When prone, or crouched and in aura, cannot be made aware of
45
Marksman
Marksman II: Holding breath time increased by 15 seconds
50
Lightweight II, Players spawn on most forward player, When in Aura the steady weapon speed +50%
Lightweight II: Players spawn on most forward player, When in Aura: steady weapon speed +50%
55
Observant
Observant III: All enemies within 10m are made aware to the squad
60
Uniform
Uniform II
Recon Plane
Patrol Plane: A Plane will attack target position and reveals all enemies in the target sector.
66
Test
Mountain Stamina III: When in Aura, Sprint Unlimited
78
Hide
Hide III: When prone, cannot be made aware of
80
Marksman
Marksman III: Holding breath time increases by 30 seconds
85
Ferocious
Ferocious II: Melee distance +1m
95
Hide
Hide III: When prone, cannot be made aware of


ReferencesEdit

  1. https://steamcommunity.com/sharedfiles/filedetails/?id=182831658


Squads
Rifle squads DoughboysLandserPoilusTommies
Scout squads AlpenjägerChasseurs AlpinsHighlanders
Assault squads CanadiansStoßtruppen
Sentry squads BelgiansSchützen
Engineer squads MarinesPioniere

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