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U.S. Marine Corps
U.S. Marines
The "Devil Dogs" gained famed when they managed to dislodge the Germans from Belleau Wood. Their strength lies in mopping up the hardest points of resistance using shotguns and incendiary artillery.
- In-game Description

The Marines are a Engineer squad (motto: Semper fidelis!, Latin for always faithful), which along with the Doughboys represent the United States in the game.

Like all engineer squads, they possess a smokescreen (upgrading to white phosphorus), allowing them to obscure an enemy firing position to prevent the enemy from inflicting casualties on team members. The squad is primarily armed with close-quarters weapons, with a generous number of M1911s per squad member.

Squad Roles Edit

Sergeant Edit

Designate!
Sergeant

The Sergeant's task is to designate strongpoints for the squad and lead his squad to take the position.

Specialisations
Level Title Loadout
1 Observer
2 Assault Officer
3 Corpsman

Edit

Sapper Edit

Sturmpionier
Demolish!

The 'Sapper's task is to destroy a strongpoint by using explosives

Specialisations
Level Title Loadout
1 Raider
2 Trench Gunner
3 Obliterator
  • Springfield
  • 2 F1 grenades

Specialist Edit

Specialist
Mop them up!

The specialist is tasked with mopping up enemies in close proximity to the squad. It is also the only role in Verdun's Frontlines which has a shotgun.

Specialisations
Level Title Loadout
1 Trenchgun Raider
2 Rifle Grenadier
3 Trenchgun Grenadier
  • M1897 trenchgun
  • 1 F1 grenade

Base of Fire Edit

Gunner
Suppress the enemy!

The fire base is tasked with delivering a large quantity of bullets on the target, serving as the Marines' machine gun specialist.

Specialisations
Level Title Loadout
1 Rifle Specialist
2 Firepower Raider
3 Firepower Specialist

Abilities and progression Edit

Level

Shared

Sergeant

Sapper

Specialist

Base of Fire

0

Close Combat
Close Combat I: All kills near order +10xp and when in enemy sector you can spawn with all team members
At all Cost
At All Cost: -25% suppression from enemy fire within command order
Uniform
Uniform I
Destroy Target
Destroy Target: Places a command order, +25% suppression from fire within the command aura into the area around the destroy target order
Infaltration Tactics
Infiltration Tactics I: When near assault order and in command aura, cannot be made aware of
Smoke Screen
Smoke Screen: A mortar launches a shell with a small smoke screen at target location
Grenade Warfare
Grenade Warfare I: Explosion kill while near assault order +10xp
Draftee
Draftee: Movement speed lowered by 10% when not in aura
Discipline
Discipline I: Squad members spawn with the NCO, Sector capture bonus +25xp
Mopping Up
Mopping Up I: Kills in close combat (6m) + 25xp
Trench Warfare Adrenaline
Trench Warfare Adrenaline I: When near destroy order, sprint time +25%
Vulnerable
Vulnerable: health time regeneration +25%
Mopping Up
Mopping Up I: Kills in close combat (6m) +25xp
Stay On Target
Stay On Target: When not near Destroy Order, stamina regeneration -33%
Drill
Drill I: rifle reload time -20%

7

Mopping Up II
Mopping Up II: Kills in close combat (6m) +25xp

20

Close Combat II
Close Combat II: All kills near order +25xp and when in enemy sector you can spawn with all team members
Uniform
Uniform II

25

Trench Warfare Adrenaline II
Trench Warfare Adrenaline II: When near destroy order, sprint time +33%

30

Mopping Up III
Mopping Up III: Kills in close combat (10m) +25xp

33

Mopping Up II: Kills in close combat (6m) +25xp

45

Discipline
Discipline II: Players spawn with NCO, Sector capture speed -15%

46

Drill
Drill II: LMG reload time -20%

50

White Phosphorus Shell
White Phosphorus Shell: Artillery Fires a single incendiary phosphorus shell at target location

59

Grenade Warfare
Grenade Warfare II: Explosion kill while near assault order +25xp

60

Close Combat II
Close Combat II: All kills near order +25xp and when in enemy sector you can spawn with all team members

69

Mopping Up III
Mopping Up III: Kills in close combat (10m) +25xp

76

Discipline
Discipline III: Players spawn with the NCO, Sector capture speed -20%
88
Grenade Warfare
Grenade Warfare III: Explosion kill while near assault order +50xp
99
Drill
Drill III: LMG reload time -33%
100
White Phosphorus Barrage
White Phosphorus Barrage: Artillery fires a single incendiary phosphorus shell at target location

Trivia Edit

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