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In Verdun, there are two types of planes, although they are both represented by the same model: a reconnaissance plane and a patrol plane. As the game is about infantry battles during the First World War, these planes are not directly controlled by players. Nor can they be shot down by rifle (or any) fire.

Reconnaissance plane Edit

Every 60 seconds, the NCO of a scout squad can call a reconnaissance plane onto target, which will show all members of the scout squad the locations of all the enemy soldiers within the area to which the plane was called (e.g. if the plane was called to a no mans' land, it will show enemy troops in that no mans' land, and if called to a trench, it will show troops in that trench). This vision lasts for approximately 15 seconds.

It is recommended to report the general disposition of enemy forces, for example "3 left, 5 mid, 7 right" in the team chat, accessible by pressing the U key.

Patrol plane Edit

The patrol plane, compared to the reconnaissance plane, has a longer cooldown, but stays in the air for much longer. It also drops an airplane bomb directly on the target at which it was called, allowing scout squads some ability to call indirect fire on enemy positions.

Weapons
Rifles and carbines Central Powers Gew. 88/05Gew. 98Kar. 88Kar. 98AZ
Entente BerthierGew. 89Kar. 89LebelMLEMousqueton (M16) • P14P17RossSMLE (Sawn-Off) • SpringfieldRSC 17RSC 18
Machine guns Central Powers MadsenMG08/15MG08/18MP18i
Entente BARChauchat (CSRG M18) • HotchkissLewis
Handguns Central Powers C96Luger (Artillery) • Reichsrevolver
Entente FN1900M1892M1911RubyWebleyWebley-Scott
Melee and grenades Central Powers Boker KnifeEierhandgranateFeldspatenGeballte Ladung 6xGeballte Ladung 9xM15M17
Entente F1MillsTrenchclubVenguer KnifeEgg Grenade
Other WexM1897TankGewehrBinocs
Call-ins ArtilleryPlaneGasHeavy mortarSmokescreen

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