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Stoßtruppen Edit

Stoss

Stoßtruppen in the thick of battle in Argonne.

Stoßtruppen

'Providentiae Memor!' Edit

"Formed in response to trench warfare, elite lightweight units fought using infiltration tactics, grenades and experimental weapons. They can count on increasingly powerful chemical agents to harass the enemy and cover their infiltration."

-In-game Description

Stoßtruppen Setup Edit

Steamworkshop webupload previewfile 182831658 preview

Uniform changes

Squad Info: Edit

Squad Type: Assault

As a breaching unit, the Stoßtruppen are based around their commander and command orders. The squad passive ability allows fallen squad mates to respawn on any squad member that is near an assault order. Along with faster health regeneration, the squad is capable of closing in the distance between trenches at a fast pace.

To help in the task of clearing a trench line, the squad can equip itself with a maximum of 12 grenades as well as call in gas attacks to cover movement, making the squad a threat in close quarters combat.

Squad Roles Edit

Verdun - Stoßtruppen Squad Anthem00:12

Verdun - Stoßtruppen Squad Anthem

Truppführer: Edit

Truppführer

The role of the Truppführer is to lead by example. Placing decisive assault orders, he can call a chemical agent to occupy the enemy while advancing.

Motto: "Lead by example"

Specializations: Edit

Kapitulant - Standard Edit

Loadout:

  • Luger
  • Binocs

SturmLeiter - Level II Edit

Loadout:

  • C96
  • M15 2x

Gefechtsoffizier - Level III Edit

Loadout:

  • Kar. 98AZ + Seitengewehr

The leader of the German assault squad, the Truppführer has the ability to call in gas attacks. Along with assault order benefits, the Truppführer must stay alert to be as effective as possible. In order to maintain the squad benefits, the Truppführer benifits from a faster-command-order-refresh time and the ability to remain unspotted when near the assualt order.

The Truppführer can order gas canister bombardments on enemy positions. The different gasses vary in chemical make-up, each with their own deadly properties. The main difference between the 4 chemicals possible is the time it takes for them to build up a deadly dose inside a man's body, however all soldiers are equipped with a gas mask which they can use for protection (to equip a gas mask, press '4'). The gas cloud formed also is useful in masking troop movements and allowing your forces to close in with and destroy the enemy.

Edit

Sturmmann: Edit

Sturmmann

The role of the flanker is to follow the assault order and surprise the enemy by laying down cover fire from the flanks using grenades

Motto: "Use the flanks"

Specializations: Edit

Flankenbrecher - Standard Edit

Loadout:

  • Luger
  • M15 3x

Sprengmeister - Level II Edit

Loadout:

  • Feldspaten
  • M17 5x

Sturmgrenadier - Level III Edit

Loadout:

  • Kar. 98AZ
  • Eierhandgranate 3x

As the flanker of the squad, the Sturmmann has additional bonuses while not near the assault order. To get around the map, the Sturmmann can sprint twice as long and will regenerate his stamina 50% faster than other players while not near the assault order.

However, being near to the assault order allows the Sturmmann to gain additional experience for each explosive kill.

Edit

Waffenspezialist: Edit

Waffenspezialist

Possessing excellent weapon handling skills, the task of the weapon specialist is to fearlessly close in on the enemy and lay down concentrate fire.

Motto: "Concentrate fire"

Specializations: Edit

Bajonettfechter - Standard Edit

Loadout:

  • Gew. 98 + Seitengewehr

Deckungsschütze - Level II Edit

Loadout:

  • Kar. 98AZ
  • Luger

Maschinenpistoleschütze - Level III Edit

Loadout:

  • MP18i

The experimental weapons expert of the German forces, the Waffenspezialist is the only unit in the game capable of using the MP18i submachinegun. The Waffenspezialist has a variety of weapons at his disposal, and superior training allows swift weapon draw and reload. When near an assault order, the Waffenspezialist will be less suppressed by enemy fire than others and his gas mask can be equipped faster.

On the downside, this soldier has decreased movement speed when outside the squad leader's aura. So make sure to stay close to Truppführer when trying to breach a trench.

Edit

Nahkämpfer: Edit

Nahkämpfer

The Nahkämpfer specializes in close quarters combat. Following the assault order he can clear the enemy out using grenades.

Motto: "Clear them out"

Specializations: Edit

Sturmaufklärer - Standard Edit

Loadout:

  • Luger
  • Feldspaten
  • M15 1x

Sturmgrenadier - Level II Edit

Loadout:

  • Kar. 98AZ
  • M17 2x

Sprengmeister - Level III Edit

Loadout:

  • Feldspaten
  • Eierhandgranate 5x

The German explosives expert, the Nahkämpfer is always equipped with grenades. When near an assault order, the Nahkämpfer receives additional experience for explosive kills and can't be spotted by scouting planes.

When not near the order, the Nahkämpfer obtains decreased stamina regeneration, so make sure to stick near assault orders when going for a breach and work together with the Sturmman to clear the trench with grenades.

Stoßtrupp: Abilities & Progression Edit

lvl

Shared

Truppführer

Sturmmann

Waffenspezialist

Nahkämpfer

0

Espirit de corps
Espirit de corps: When near assault order, team members are able to spawn on you
Tough
Tough I: Health regeneration time in command aura -10%
Uniform
Uniform I
Assault Order
Assault Order: Command order & movement speed increased by 10% when in command aura
Infaltration Tactics
Infiltration Tactics I: When near assault order and in command aura, cannot be made aware of
Xyly Bromide Gas
Xylyl Bromide Gas: Artillery shell fired, releases xylyl bromide gas cloud on impact
Flanking Maneuver
Flanking Maneuver: Sprinting time +100% and when not near assault order, stamina regeneration time +50%
Cover Fire
Cover Fire I: Assist kills get 2 additional points
Grenade Warfare
Grenade Warfare I: Explosion kills while near assault order grant +10xp
Fearless
Fearless I: When near assault order, gas mask equip time -10%
Draftee
Draftee: Movement speed lowered 10% when not in aura
Specialist Training
Specialist Training I: Weapon draw time -10%
Reckless
Reckless: when not near assault order, stamina regeneration speed -25%
Infaltration Tactics
Infiltration Tactics I: When near assault order and in command aura, cannot be made aware of
Grenade Warfare
Grenade Warfare I: Explosion kill while near assault order +10xp

5

Chlorine Gas
Chlorine Gas: Artillery shell fired, releases Chlorine gas cloud on impact
Grenade Warfare
Grenade Warfare II: Explosion kill while near assault order +25xp

15

Uniform
Uniform II
Infaltration Tactics
Infiltration Tactics II: When near assault order, cannot be made aware of

20

Specialist Training
Specialist Training II: Weapon draw time -25%, Reload time -10%

25

Cover Fire
Cover Fire II: Assist kills get 5 additional points

35

Phosgene Gas
Phosgene Gas: Artillery shell fired, releases Phosgene gas cloud on impact

38

Infaltration Tactics
Infiltration Tactics II: When near assault order, cannot be made aware of

45

Grenade Warfare
Grenade Warfare II: Explosion kills while near an assault order grant +25xp

50

Tough
Tough II: Health regeneration time in command aura -25%
Uniform
Uniform III

58

Grenade Warfare
Grenade Warfare III: Explosion kill while near assault order +50xp

65

Fearless
Fearless II: When near assault order, gas mask equip time -10% and less suppression
75
Tough
Tough III: Health regeneration time -25%
Mustard Gas
Mustard Gas: artillery shell fired, releases Mustard gas cloud on impact
80
Grenade Warfare
Grenade Warfare III: Explosion kill while near assault order +50xp
95
Cover Fire
Cover Fire III: Assist kills give the same amount of points as an actual kill
Specialist Training
Specialist Training III: Weapon draw time -33%, Reload time -25%

Weapons: Edit

Karabiner 98AZ: Commonly called the Kar98, this weapon is a carbine version of the G98 with attached bayonet. It has a five-round capacity. A single shot to the head or torso is enough to kill an enemy, whilst two shots are required when the lower body (legs) and extremities are struck.

MP18i: The MP18i is a submachinegun, which fires 9mm Parabellum calibre rounds. It has a thirty-two-round drum magazine, and is useful for clearing a trench and suppressing enemies in order to allow your teammates to move up in support. It has a fair amount of recoil and is best used in short bursts from close range.

Luger P08: The Luger P08 is the standard German semi-automatic pistol and uses the 9mm parabellum calibre. It has an eight-round magazine, as well as a high rate-of-fire. As is normal with pistols, it is best used at close range, as it is relatively inaccurate at greater distances.

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